Weeks 8-9

 Once again, these two weeks have been very productive in terms of assets created and implemented in engine, along with my knowledge of Unreal Engine also being upped in regards to Shader Creation, and even problem solving. 

I finally got the rear building into engine, and the rear steps, creating a brick texture in Substance Sampler before exporting them to Painter and using them on the building. I made sure to implement smart masks and grunge maps to an appropriate extent, creating realistic moss, grime, etc.

After that I added the Neon strips to the sign, creating a Neon emissive shader to apply to each part of the sign that I needed to. 



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